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Universal Dramatic Level Template Form
The Ultimate Guide to Video Game Writing and Design
by authors Flint Dille & John Zuur Platten contains this template
"for constructing the overall dramatic structure of each level".
Enter the details for your "dramatic level":
Level Title (Name):
Brief Outline of Scene: Grabber, Bump, Climax, Resolution:
Problem/Solution:
Game Objective and How It Is Learned:
Location(Unique things about this location):
Mood/Tone:
Time of Day/Weather:
Initial Intention:
Opening Conflict:
Major Characters and How They Develope in this Level:
Level Boss, Mini Bosses, Thugs (Gun-Fodder) & Other Enemies or Potential Enemies:
Plot (Game Info to get out): Raw Exposition.
Threatening or Actual Crisis:
Bump/Reversal:
Final Action Taken:
Keep Other Story Threads Alive:
Value System:
Presence of Other Realities Existing Simultaneously:
Payoff from a Previous Level:
Setup for Future Level (Revelation of Future Possibilities):
Matching Elements (Repeating symbols, etc):
Bridging Out:
Unique Hits