Universal Dramatic Level Template Form

The Ultimate Guide to Video Game Writing and Design
by authors Flint Dille & John Zuur Platten contains this template
"for constructing the overall dramatic structure of each level".
Enter the details for your "dramatic level":
Level Title (Name):

Brief Outline of Scene: Grabber, Bump, Climax, Resolution:

Problem/Solution:

Game Objective and How It Is Learned:

Location(Unique things about this location):

Mood/Tone:

Time of Day/Weather:

Initial Intention:

Opening Conflict:

Major Characters and How They Develope in this Level:

Level Boss, Mini Bosses, Thugs (Gun-Fodder) & Other Enemies or Potential Enemies:

Plot (Game Info to get out): Raw Exposition.

Threatening or Actual Crisis:

Bump/Reversal:

Final Action Taken:

Keep Other Story Threads Alive:

Value System:

Presence of Other Realities Existing Simultaneously:

Payoff from a Previous Level:

Setup for Future Level (Revelation of Future Possibilities):

Matching Elements (Repeating symbols, etc):

Bridging Out:



IP Address
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